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Fancy pinochle cards
Fancy pinochle cards











The leader may lead any card, and the opponent may play any card. When any other suit is led, the card led wins unless the opponent plays a higher card of the same suit or a trump. When a trump is led, it wins the trick unless the opponent plays a higher trump. The non-dealer leads thereafter the winner of each trick leads next.

fancy pinochle cards

The PlayĮach trick consists of a lead and a play. The remainder of the pack forms the stock and is placed face down. The next card is turned up and placed on the table it is the trump card and every card of that suit is a trump. (The dix is the nine of trumps if the 48-card pack is used it is the seven of trumps if the 64-card pack is used.) The Dealĭeal 12 cards to each player, starting from the left, three or four cards at a time. Nines (and 8s and 7s, when the 64-card pack is used) have no point value.Ī,10, K, Q, J of trump suit (flush, or sequence) 150ĭix (lowest trump pronounced "deece") 10 The values of cards taken in on tricks are: Less frequently, a 64-card Pinochle pack is used, which includes 8s and 7s as well. Rank of CardsĪ Pinochle pack consists of: A (high), 10, K, Q, J, 9 (low) in each of the four suits, with two of each card. The goal is to win tricks, so as to score the value of cards taken in on tricks and to meld certain combinations of cards having values in points. If we are playing last and we can take the trick then we play our lowest card that can take the trick.A 48-card Pinochle pack is used. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing the last trick card. If we don't have a play that can beat what is currently in the trick pile, then if our partner played the current highest trick card then we play our lowest counter. Otherwise, play the highest non trump card that is guaranteed to take the trick. Remembering what has been played and what was shown during passing and melding, play the highest trump card that is guaranteed to take the trick. If any play results in an average round score that is more than half a point lower than the highest average play, then remove it from the options considered. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score.įirst remove bad options: For each legal play, simulate the rest of the round 200 times with random deals of the unseen cards. Then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then pass the cards that contribute the least amount of points to our meld score.įirst prefer not to pass any cards that result in a meld score for our hand.

fancy pinochle cards

Then prefer queen of spades or jack of diamonds. Then, prefer to pass highest trump cards (except 9's of trump). Set the maximum willing bid at the round score achieved in more than 75% of the simulations.įirst prefer not to pass any cards that result in a meld score for your hand. Simulate many rounds with cards randomly dealt to standard strategy players. If we are playing last and we can take the trick then we play our lowest card that can take the trick. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing last. Otherwise, play the highest non trump card.

fancy pinochle cards

Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score. Then, prefer to first pass non-ace cards that would make us void in a suit, then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then prefer highest non-trump cards.įirst prefer not to pass any cards that result in a meld score for our hand. Then, prefer to first pass highest trump cards. Pick the trump suit that resulted in the highest willing bid.įirst prefer not to pass any cards that result in a meld score for your hand. Set the maximum willing bid at the round score achieved in more than 83% of the simulations.













Fancy pinochle cards